#pragma once
#include "SDL.h"
#include <sstream>
#include <iostream>
#include "SDL_ttf.h"
using namespace std;

class hitQueue
{
public:
	hitQueue();
	~hitQueue();
	bool active;
	float second;
	void setMessage(string mes, int xa, int ya, TTF_Font *font, SDL_Color textColor);
	void setMessage(string mes, int xa, int ya, int hit, TTF_Font *font, SDL_Color textColor);
	void move(int deltaTicks);
	string message;
	int x;
	int y;
	float yVel;
	SDL_Surface *text;
};